Studio Marketing Material (SMM)
G&LDH
3D Motion graphic





Collapsing Clounds Form Stars
A mini retrospective of Som Supaparinya
Book Design






Worship the Termite
An exhibition by Nuttapon Sawasdee
Key Visual design





Studio Marketing Material (SMM)
One Bangkok Mitsukoshi Depachika
Motion Graphic






Studio Marketing Material (SMM)
Clound 11
Motion Graphic





Studio Marketing Material (SMM)
Amnuay Silpa School
Motion Graphic




Studio Marketing Material (SMM)
The Standard, Phuket, Bang Tao
Motion Graphic





Studio Marketing Material (SMM)
The 1
Motion Graphic





Studio Marketing Material (SMM)
Bauen
Motion Graphic




Studio Marketing Material (SMM)
Jim Thompson
Motion Graphic













Fire, Fly2025
20.01 mins, Dome-screened video with sound performance by UNTRYMAEW
Fire, Fly is a study of vision across species and scales. The work shifts from a distant aerial perspective, where human figures appear as dispersed signals, toward embodied viewpoints that borrow from non-human perception. Eyes, insects, and fire function as sensing agents rather than symbols, redistributing the authority of looking. Screened inside a planetarium dome, the sky becomes an infrastructural surface that captures, reflects, and conditions vision—placing the audience inside a system where perception is shared, unstable, and no longer centered on the human observer.




Walking Simulator
2023-2025
Walking simulator & playthrough video Internship
 project
Walking Simulator ironically takes the form of a speed run, but instead of rushing toward a finish line, it immerses players in the slow, repetitive act of walking. The work delves into the fatigue experienced by individuals subjected to continuous labour, offering participants a firsthand encounter with the exhaustion that underpins the human condition—one deliberate step at a time through a simulated world.




What does it mean to be ... ?
2024
Walking simulator, interactive
Graduation project

"What does it mean to be ...?" explore the consequences of synthetic media, Deepfakes, that have not only reshaped and challenged our perception of reality but also created a new production of reality, capable of manipulating perceptions, beliefs, and identities.





End of the Walkway
2023
Virtual Reality(VR), Interactive
End of the Walkway questions the status and purpose of architecture that has been altered and extended to the point of becoming a byproduct of commerce rather than an intentional architecture.




Archive projects
2023+

These selected projects align closely with the direction of my aesthetic practice.








The Hole Cycle
2024+

Experimental works explore under the theme of “the hole cycle”.